/**
 * ======================================================
 * sendprops.h 
 *
 * Send prop retrieval
 * ======================================================
 *
 * The MIT License
 * 
 * Copyright (c) 2008 Matthew Maravillas
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_ARSSTATS_SENDPROPS_H_
#define _INCLUDE_ARSSTATS_SENDPROPS_H_

#include <server_class.h>
#include <dt_send.h>
#include <eiface.h>
#include <ISmmPlugin.h>


typedef struct
{
    SendProp *prop;
    unsigned int offset;
} SendPropOffset;


class SendProps
{
public:
    SendProps(IServerGameDLL *server) : mServer(server) 
    {
        HEAL_POINTS_OFFSET  = GetOffset("CTFPlayer", "m_iHealPoints");
        CHARGE_LEVEL_OFFSET = GetOffset("CWeaponMedigun", "m_flChargeLevel");
        CLASS_OFFSET        = GetOffset("CTFPlayer", "m_iClass");
    };
    ~SendProps() { };

    void *GetValue(void *base, int propOffset);

private:
    int GetOffset(const char *serverClass, const char *propName);
    ServerClass *FindServerClass(const char *name);
    static bool FindProp(SendTable *sendTable, const char *propName, SendPropOffset *propOffset, unsigned int offset);

public:
    int HEAL_POINTS_OFFSET;
    int CHARGE_LEVEL_OFFSET;
    int CLASS_OFFSET;

private:
    IServerGameDLL *mServer;
};

PLUGIN_GLOBALVARS();

#endif // _INCLUDE_ARSSTATS_SENDPROPS_H_